Rulebook


Teams
Games
Pitching
Catcher
Kicking
Running the Bases
Innings
Other
Social


Teams

* This is a co-ed league.
* There are 2 divisions, The Keys and The Spires.
* Teams are composed of 18 members
* There must be at least 3 females on the field at all times.
* If a team cannot field 3 females then the ratio drops to 2 females 6 men on the field.
* There is a maximum of 10 players on the field at one time.
* All team members present must kick in the lineup. Not everyone has to play the field but it is encouraged for your team to play everyone.
* There is a minimum of 8 players from each team to start the game.

Back to Top

Games Specifications
* Home teams will be established on schedule given prior to season.
* All games will be a full 9 innings. Extra innings are permitted if teams are tied by the 9th inning. The total innings depend on the time frame of 1 hour 30 minutes. No game may exceed the time frame given.
* Games may end in a tie if no change in score occurs before the time limit.
* Games are scored 2pts. For a win, 0 for a loss, and 1 for a tie.
* In the event of a forfeit the winning team receives 2pts and 8 runs.
* A game is considered after 5 full innings of play.
* Anyone not registered and or have not signed the waivers and paid registration fees may not play.
* Line ups are exchanged before a game.
* If a player shows up late they must be added to the end of the lineup. Otherwise it’s an out for every time they are up to kick.
* Games are to start at their designated times on schedule.
* In the event of inclement weather and a game is unable to be made up, we will use the winning percentage.

Back to Top

Pitching
* All pitching must be underhand. No sidearm. Ball must be released below the waist. Pitcher will receive 3 warnings. Sidearm pitches will be called as balls. After third warning a new pitcher will be required for the remainder of that game.
* A ball within the lines (strike zone) is considered a strike this extends to the chalk lines as well.
* Any pitch that bounces higher than 1 foot (12”) as measured from the bottom of the ball to the surface of the plate (in the strike zone) is considered a ball.
* A ball must touch at least once on the ground before hitting or crossing the plate.
* If a ball is pitched takes one bounce and lands on the plate it is a strike regardless of the 12” rule.
* No intentional walks. The ball must be pitched to the kicker.
* Once pitcher takes control of the ball in the “pitchers trap” (12’ trapezoid around pitcher’s mound) the play stops. Runners who have not made it past the halfway points before pitcher takes control in the trap will be safely sent back to the previous base. If pitcher makes a play either inside or outside of the trap. (This includes faking a throw) then the runner can continue to run. In other words if the pitcher wants the play to stop they must hold the ball in the trap.
* Only the pitcher can stop the play in the pitchers trap.
* Pitcher must release the ball from the “pitchers trap” and remain in the trap until the ball is kicked.
* Any pitch outside the trap is called a ball.

Back to Top

Catcher (Behind Home Plate)

* Catcher must remain behind kicker and may not cross home plate before the ball is kicked. If this occurs the pitch is considered a ball.
* Catcher may not have any physical contact with the kicker while kicking. If this occurs kicker receives a free first base.

Back to Top

Fielding
* 10 players on the field at one time.
* No fielder is allowed to cross the first and third base halfway marks until the ball is kicked. A warning will be given for the first violation and the play is dead. Kicker comes back to kick again. If second infraction results during the games, the kicker will be given an automatic second base.
* Fielders must remain out of the baseline unless making a play on the ball. If a fielder is in the baseline and not attempting to make a play for the ball, contact is made with the runner or the runner must avoid the fielder to get to the base, then the runner is given the base they were running to.
* There is no intentional dropping of the ball to get an excessive out this will be called at the umpire’s discretion. (Infield fly ball is dropped purposely to hold a runner on a base bringing both the lead runner and the secondary runner to the same base for an easy double play. While this is a strategic move it’s also sort of a low blow so just don’t try it.)
* Please remember (especially if you are playing first base) to make all efforts to use the corner of the bag instead of standing on the bag. It’s a good way to avoid injury to yourself and other players.

Back to Top

Kicking
* Every player must kick.
* All kicks must occur at or behind home plate (planted foot on the plate) and must be kicked below the waist. Bouncing off a kicker’s body is a foul ball.
* If a kicker passes the plate while kicking, pops up and ball is caught it is an out. If the ball is missed or is a ground ball it is considered a foul and no runners may advance.
* Any interference by the catcher automatically gives kicker first base. Interference is called at umpire’s discretion.
* If a ball is kicked and strikes the kicker while they are still behind home plate it is considered a foul. If the ball strikes the kicker while in fair play the kicker is out
* A strike is a pitch that rolls through the strike zone. Kicked at and missed by the kicker or a foul ball.
* A ball is a pitch outside the strike zone or a ball that bounces over 12” in the strike zone.
* Strike zone is 18” to the left and right of home plate.
* There are a total of 3 strikes for an out.
* 4 fouls are considered an out.
* If you kick, miss and strike out you will be pointed and laughed at.
* 4 balls result in a walk to first base.
* Bunting is allowed however the ball must roll past home plate and stay in fair territory for it to be considered in play.

Back to Top

Running the Bases
* The base path is 3’ from either side of the baseline.
* There are no lead offs. (Runners cannot leave the base until ball is kicked.)
* No stealing
* Tie goes to the runner.
* A runner must be on base until the ball is kicked. Automatic out if runner leaves the base.
* Runner must stay within the baseline within running from base to base. Leaving the base line to avoid being tagged is an out and will be determined by the umpire.
* A runner may only overrun first base. All other bases may not be overrun. If a base runner overruns first base and turns out (foul line) they are safe at first. If they turn in (inside the base line) making an attempt to go to second they are still in play and can be tagged out. The attempt is called at the umpire’s discretion.
* There are halfway marks between all the bases. If a runner does not make it past the halfway point when the pitcher has control of the ball in the pitchers trap then they will be sent back to the previous base. If the pitcher makes a play on the runner, (this includes fake throws) then the runner can continue to run at their own risk. In other words, run until the umpire calls you back. Remember, only the pitcher can stop the play in the pitchers trap.
* There is no infield fly rule.
* Tag ups are allowed. If the ball is in the air and a catch is attempted, the tag up starts once the ball makes contact with the fielder. This is also the case when two fielders catch the same ball. (Example, Mecler makes an attempt to catch the ball and Matt is on 3rd base tagging. (foot stays on base until catch is made) The ball hits Mecler and bounces off. (Matt can leave the base when the ball makes contact with Mecler.) The ball is then caught by Ali. The kicker is out but Matt has legally tagged up and his run counts if he makes it home.)
* Runners may tag up on foul ball catches.
* If a ball is over thrown outside the foul lines but still inside the fence line (still in play) the ball is still live and runners can go as far as they want at their own discretion.
* If the overthrown ball is recovered, a play is made and the base runner is hit with the ball on the shoulders or below it is an out. The ball is still live and other players may advance until play is stopped.
* If the overthrown ball goes out of the fence line then the ball is dead and the runner automatically gets the base they were running to plus 1. Determined by when the ball was overthrown. (Runner is going to 1st base. Ball is overthrown out of the fence line. Play is dead; runner gets first and is free to proceed to second base automatically.)
* A runner that is hit with a ball above the shoulders (head shot) is safe.
* A runner hit on the shoulders or below prior to reaching the base is considered out.
* A runner is called out when the ball kicked is caught in the air, being hit on or below the shoulders while approaching a base or forced outs. (1st baseman receiving the ball and tagging base prior to base runner reaching it.)
* Any player using their head to intentionally block the ball will be called out.
* Base runners may not touch or catch the ball.
* Pinch runners are permitted but only after a runner make it to first base on their own. No exceptions.

Back to Top

Innings

* There are 9 innings in a game.
* 3 outs are half of an inning.
* 6 outs is a total inning.
* 5 full innings are considered a full game.
* Teams may take players off the line ups for injuries without penalties as long as they notify the other team.
* Additions to the lineups must be before completion of the 4th inning and kicker is added to the end of the lineup. Additions must also be made aware to the other team.

Back to Top

Other

* Please arrive 15 minutes prior to your game time.
* There is a grace period of 10 minutes for your team to arrive before umpires start games.
* Appropriate footwear is required. Sneakers or non metal cleats must be worn. Absolutely no flip flops, bare feet, steel toed boots/shoes or altered shoes for performance enhancement are allowed.
* In the event of inclement weather, there will be a make up game provided the game is canceled prior to the completion of the 5th inning and dependent upon field availability.
* Umpiring will consist of one behind the plate umpire who has call over any play.
* Each team will choose a team captain. The team captain is the only one allowed to challenge a call.
* Team captains are responsible for paperwork for their team, (waivers, roasters, etc.).
* Captains are also responsible for emailing the results from the games to FACKA. (jasonmecler@gmail.com)
* Home team captains are responsible for setting up the fields before their game. We will provide the liners, tape, string and lime needed for set up. It usually takes two people to do this.
* FACKA will provide you with a captain’s packet during the team captains meeting with a diagram for setting up the fields along with additional paperwork needed for the season.
* Every player must wear a team jersey provided for the 2009 spring/summer season. This will be strongly enforced this year. If you don’t have on your jersey, you may not play.
* The season’s tournament will be played in the traditional single elimination bracket style where seeding and brackets will be set based upon the final rankings from highest to lowest. There will be a playoff for each division (The Keys & The Spires) Winner from the Keys plays winner from the Spires in a final playoff and to determine the champions for the season. Winner of the final championship takes the glory and the FACKA 2009 Superball Rings tm

Rankings are based on:

1. Total Points
2. Head to Head (win/ loss)
3. Runs Scored
4. Runs Against (if necessary)

Back to Top

Etiquette and Discipline

* Any ignorance will not be tolerated. A player will be ejected from games or from the league with no refund pending a board vote.
* Alcohol on the field is ABSOLUTELY NOT TOLERATED. Violators will be asked to leave and /or ejected from league pending board vote. If caught with alcohol on Frederick County property you will be fined $500.00 and or 2 days in jail.

Conditions for ejection from the league include but are not limited to:

1. Excessive inappropriate language
2. Fighting or attempting to fight
3. Un-sportsman like conduct
4. Consuming alcohol on official FACKA grounds
5. Disregarding rules and regulations from Frederick County Parks and Rec. (speed limits on park property, littering, etc.)

* Ejections or suspensions are determined by the umpires and rules committee.

Please remember you are a representative of FACKA when you are on the fields. The county as well as FACKA expects you to leave the fields in the condition or better than when you found them. If we respect our parks and playing fields then we keep them for the next year. Please be mindful of that when you arrive and leave our parks.

Social

After games, you are not required to but are invited to attend any of our sponsors that are bars. Each bar’s special will be posted weekly or monthly, however often they update it. Incentives for winning teams will be announced. Maybe a few free appetizers or a few free pitchers. Something good regardless, so come out, meet people, network and most of all, HAVE FUN!

Check out our sponsors!

Back to Top

Copyright FACKA ©2008-2009